Skills

This campaign will use some slight adjustments to the baseline Skills systems.

Fighters’ Skill Points per level

Instead of getting 2 + Intelligence Modifier Skill Ranks per class level, Fighters will gain 4 + Intelligence Modifier Skill Ranks per class level.

Background Skills

Similar to how it is presented in Pathfinder Unchained, the Player Characters will gain Background Skills — essentially PCs get 2 more skill points every level, but these bonus skill points can only be spent in the following skills:

  • Artistry (Int) (you may need to add this skill to your character sheet)
  • Craft (any)
  • Handle Animal
  • Knowledge (engineering)
  • Knowledge (geography)
  • Knowledge (history)
  • Knowledge (nobility)
  • Linguistics
  • Lore (Int) (you may need to add this skill to your character sheet)
  • Perform (any)
  • Profession (any)

Any class that gains Craft or Perform as a class skill also counts Artistry as a class skill. Lore is always considered a class skill for all characters

Changes to the Acrobatics Skill

A distinction is being made between tumbling and jumping: the Acrobatics skill is now like Knowledge, in that it refers to sub-skills. Jumping is keyed to the Strength Ability Score while Tumbling is keyed to the Dexterity Ability Score. Both skills still suffer Armor Check Penalties (if your armor bestows any).

  • Jump covers actions and circumstances involving jumping either vertically or horizontally, as well as falling and diving.
  • Tumble covers actions and circumstances involving keeping one’s balance, crossing narrow surfaces and uneven ground, as well as moving through threatened or occupied spaces in combat

Some Class Features, Feats or Spells that usually apply bonus to Acrobatics might not apply to both Tumble and Jump. Always ask DM for confirmation.

Skills

New Land surrnol surrnol