This campaign will use some slight adjustments to the baseline Feats system.
Combat feats like Weapon Focus now apply to weapon groups instead of a specific weapon by default.
- Improved Trip, Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Reposition, Improved Steal
Gone. Replaced with Deft Maneuvers:
New. You do not provoke an attack of opportunity when performing a Trip, Disarm, Dirty Trick, Feint, Reposition or Steal Combat Maneuver. In addition, you receive a + 2 bonus on checks with these combat maneuvers. This feat is now the prerequisite for the relevant Greater Combat Maneuver Feats.
- Improved Bull Rush, Improved Drag, Improved Overrun, Improved Sunder
Gone. Replaced with Powerful Maneuvers:
New. You do not provoke an attack of opportunity when performing a Bull Rush, Drag, Overrun, or Sunder Combat Maneuver. In addition, you receive a + 2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant Greater Combat Maneuver Feats.
- Point-Blank Shot
Precise Shot replaces this feat as a prerequisite for further archery feats and Precise Shot no longer has Point-Blank Shot as a prerequisite.
Revised. You gain a +1 dodge bonus to your AC. This bonus increases to +4 against attacks of opportunity caused when you move out of or within a threatened tile. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. This feat subsumes and replaces Mobility — any feat that would require Mobility as a prerequisite, now requires this feat instead.
- Improved Two-Weapon Fighting
Gone. Merged with Greater Two-Weapon Fighting:
- Greater Two-Weapon Fighting
Revised. Prerequisites now: Dex 17, Two-Weapon Fighting, BAB + 6
In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a – 5 penalty. Once your BAB reaches + 11, you also gain a third attack with your off-hand weapon, albeit at a – 10 penalty.